The Last Out: Mobile Game UI/UX Design

As a Senior UI/UX Designer, I collaborated with the Chuck Team to provide consulting, UI/UX, and graphic design services. I designed the entire UI component library, conducted user research, and optimized navigation flows based on the game mechanics and requirements outlined by the Product Owner, ensuring an engaging and seamless player experience.

Client:

Chuck

Partners:

UX Media

User Research, UX/UI Design, Mobile App Design, Interaction Design, Visual Design, Prototyping, Usability Testing, User-Centered Design, Mobile Design, App Redesign, Motion Design

The Last Out is a live, interactive trivia game integrated within the Chuck App, designed to challenge players’ knowledge with timed, multiple-choice questions. Players compete to answer 12 questions, advancing through levels of increasing difficulty. Each correct answer earns points, and players have one extra life to keep them in the game if they answer incorrectly.

 

The game features two modes: Regular Mode, where active players strive to reach the final question, and Bench Mode, which allows eliminated players to continue answering questions for reduced points.

Designing The Last Out A Competitive Trivia Game Experience

As the Senior UI/UX Designer, I was responsible for refining the initial game mechanics, requirements, and UI concepts provided by the development team and Product Owner to create a seamless and engaging experience for The Last Out.

 

I began by designing a dynamic, sporty logo that embodies the competitive spirit of the game. Following this, I conducted user research based on the project requirements and collaborated closely to review the user journey, ensuring that navigation and mechanics aligned perfectly with the outlined objectives, delivering an intuitive and immersive gaming experience.

Gaming Experience with Intuitive Color Strategies

As the Senior UI/UX Designer, for the user interface, I strategically used purple for Regular Mode and blue for Bench Mode, aligning with the Chuck brand’s aesthetics and ensuring intuitive differentiation between active and benched states.

 

These choices enhanced the game’s visual appeal and supported seamless navigation across its features, including countdowns, answer displays, and live player statistics. The result is an immersive, user-friendly gaming experience that blends Chuck’s brand identity with engaging mechanics.

Component-Based System for Scalability

To streamline development and ensure maintainability, I designed a component-based system for the game. Each UI component was built with multiple states to accommodate varying game scenarios and interactions. This modular approach not only simplified implementation for developers but also allowed for easy updates and scalability as new features or adjustments were required in the future.

Interactive Prototyping and User Testing

After finalizing the designs, I developed interactive prototypes for both Regular and Bench Modes to simulate the gameplay experience. These prototypes were tested with real users to gather valuable feedback on usability and accessibility. Through this process, I identified and addressed potential challenges, ensuring the final interface was intuitive, functional, and accessible for a wide range of users.

Regular Mode

Bench Mode

Results

With the project delivered and implemented by Chuck’s development team, it has provided an intuitive, visually engaging experience, improved user retention, and streamlined development with scalable components that the Chuck team continues to update.